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Essentially you’ll be given three basic moves with which to take down all of the enemies that happen to come your way. The gameplay in Vergil’s Downfall is very similar to that in DmC: Devil May Cry.
DMC DEVIL MAY CRY VERGIL DOWNFALL TV
Vergil, or any of the other characters you meet, don’t do much talking during the levels themselves, so players shouldn’t be afraid to mute the TV or stick on a podcast – as long as it’s the GodCast – to get away from the repetitive sound effects. There aren’t many enemies to take on throughout the DLC, perhaps only four or five types – most of which we’ve also seen in the main game – but most people will get severely irritated by the exact same enemy damage sounds after only the second level.
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The weapons sound effects in the game are also impressive, although the enemy sounds leave a lot to be desired. When the gameplay ends and things really start to go nuts, there’ll be no doubt in anyone’s mind that Vergil has finally gone all the way. Vergil is the stand-out character from the point of view of the voice-acting, as you can truly hear his inner conflicts in the tiny nuances in his voice. The voice-acting in Vergil’s Downfall is what everyone would probably expect from a piece of DLC that is meant to follow on from the main story. This is a very cinematic panning technique and is something that I would have much rather seen more of instead of the sub-par motion comics. Towards the end of the DLC, on about the fourth stage, the player will be introduced to the level they’re about to enter by a sweeping camera shot that takes us all the way through the area. There are certain moments in the game, however, which are visually stunning. I understand that the black and white style of the cutscenes is supposed to reflect the story but there’s no denying the fact that they simply look unfinished. The motion comics in Vergil’s Downfall don’t even look completed. However, what they’ve replaced them with, motion comics, takes the player out of the immersion of the game much more than a couple of seconds of ugly textures ever would. The many cutscenes in DmC were the main offender when it came to the texture-popping, so the obvious solution would be to remove these from the game, which Ninja Theory has done.
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That could be because of the slight change in gameplay – which I’ll get to – which doesn’t give the player much free time to look at the environment, but I suspect that the solution has been to remove the cutscenes entirely from the game. Personally, I didn’t notice the texture-popping issue that was prevalent in DmC at all in Vergil’s Downfall. The visuals in Vergil’s Downfall are exactly the same as they were in the main DmC game – they look excellent. The voice acting isn’t too bad, it’s just that – perhaps in an intentional way, to reflect the ailments of the title character – the story has little to no heart. The story in Vergil’s Downfall isn’t particularly well told, despite having something relatively interesting to say, and players that are only in it for the combat would probably happily skip over everything that’s being said. It’s not long into the DLC when players will realise that this isn’t some simple, tacked-on bit of extra content there’s a good chance that the events of Vergil’s Downfall will have major repercussions in the – highly-anticipated but as-yet non-existent – Ninja Theory-developed sequel to DmC: Devil May Cry. As the title of the DLC would imply, this new content explores the character of Vergil as he falls from being the upstanding freedom fighter that he appears to be at the start of DmC down to the depths of humanity and beyond. Vergil has been stabbed through the heart and is wandering around attempting to avoid death when he suddenly falls through the earth, landing in front of his childhood family home. The story in Vergil’s Downfall follows immediately on from the end of the main DmC: Devil May Cry game. Is Vergil’s Downfall more of the same though? And would that even be a bad thing? This new DLC gives the player a new character to play with, some new weapons, some new skills and six whole stages to master them in. This story tells the tale of Vergil, Dante’s brother, immediately after he walks through the portal at the end of the game. We really enjoyed DmC: Devil May Cry here at GodisaGeek Towers, so we were all looking forward to finally getting our hands on the first piece of single-player DLC, Vergil’s Downfall.
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Game: DmC: Devil May Cry: Vergil’s Downfall DLCĪvailable on: Xbox 360, PlayStation 3, Windows PC